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When you hit the Feudal Age, there are a few things that need to be done in very quick succession: Select three villagers from wood and build a market. Select one villager from wood and build a blacksmith. This apparent asymmetry is due to the fact that the market is built much more slowly than the blacksmith. Once the market and blacksmith are finished, the 2 Feudal Age building requirement will have been completed, and the villagers should be sent back to chop wood. Create 1 at most 2 villagers from the town center. The created villagers should be sent to chop wood.
Do not research anything yet. The food and wood indirectly are critical to the Castle Age requirements. Any villagers gathering food that are not on farms except for berries should already be on farms by now. Your scout should always be scouting, especially in a 1 vs 1.
Get to food. Due to the massive food gains during the Feudal Age research, food should not be far off.
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In fact, once the market has been built, your civilization should have food and gold that is your goal. If you are only creating one villager, you may have to brute force food in the market. Research the Castle Age. The Feudal Age is a "transition" stage - using this strategy, you don't stay in Feudal for very long at all. During the Castle Age research, research the technologies from the mill and lumber camp. When you do research the Castle Age, your wood supply will probably be very low. As the research goes on, wood should be a goal for your villagers.
Build a mining camp next to stone. Two villagers from wood should do this task. Stone is important for town centers and for your castle later on. Your population should be 31 or 32 during research. Method 4. As with previous ages, there are a few things that should be done in very quick succession: Select three villagers from wood and create a town center in a strategic place, preferably next to a forest and a gold or stone mine if all three are found next to each other, then that is ideal.
If you do not have enough wood, make sure you stock up wood, and then build the town center. Building more town centers is extremely important to your civilization as you can create more villagers using both town centers. Town centers, along with the wood, also cost stone.
If you need to, trade resources in the market. In the Castle Age, you'll want to build 2 to 3 more town centers for optimal growth. Create more villagers from your town center. In order to continue with the steady flow of villager creation, you'll need to remember to frequently build houses with your lumberjacks. New villagers should be allocated evenly to food, wood, and gold, but it is important to have about 8 villagers on stone. Research heavy plow. This costs food and wood, so you may have to wait a while before researching.
Additionally, as you get more wood, you'll want to reseed farms using the queue in the mill. There are other technologies that can be researched. Remember when you are researching Wheelbarrow, it is common sense to make sure the other town center s keep on creating more villagers. Build a university and castle. Universities have useful technologies, both related to the economy and military.
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When you have stone, build a castle using four villagers from stone mining. If stone is too far out, especially if you are getting rushed, a monastery may be built or a castle age military building , fulfilling the two Castle Age buildings requirement. Keep expanding your civilization. Keep building more farms with your newly created villagers. Reseeding is important, as manually reseeding is annoying and, when you're micromanaging your military during rushes or simply all-out attacks, very frustrating.
The town centers being created should prevent you from having to build another mill. Unlike the mills, more lumber camps should be built. This is especially important in the castle age, as rushers will target lumberjacks that are normally found outside the town center vicinity when you garrison, the lumberjacks will not head to the town center. Lumber camps should also be built because forests will be cut down, and new lumber camps will decrease the walking time that is gradually being increased.
Villagers should be allocated to mining gold. Thus, more mining camps should be built. If you are not steadily allocating villagers to mine gold, then the gold requirement suddenly becomes a much harder target. The allocation to mining gold is especially important in the Castle Age because that is when you should be developing your military. Most military units will cost gold for some civilizations, it is even more critical as their militaries are expensive. Mining stone is a much lesser priority as stone is primarily only used for towers, town centers, castles, walls, and Murder Holes.
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A monastery may be built to create monks. The relics, which can only be picked up by monks, provides a constant stream of gold to your economy and is an excellent source of gold when there is a lack of it and when trading in the market becomes very inefficient. Trade carts are an excellent way to get gold if you are playing with at least 1 ally. The farther away their market is away from yours, the more gold the cart gets per round trip. Additionally, researching Caravan doubles the speed of the carts. Beware that these carts are highly vulnerable to attack by cavalry units.
The population will vary once you research the Imperial Age. As the game continues, more and more of your resources will be used for military units, upgrades, and technologies, and less on the economics. Keep in mind that your population should still be increasing during Imperial research. Research the Imperial Age. The time when you click the research button will vary. Assuming you are not rushing and building a military which you should be doing, except in the wonder race mode , your goal is Ideally, you'll want to use your very first town center to research as the land around it will have been developed.
During the Imperial Age research, you can research Handcart from another town center Wheelbarrow is prerequisite. Often times, you will ignore your population limit. One villager should frequently be building houses as the game progresses not necessarily the same villager, however.
Method 5.
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From now on, the military will dominate gameplay. As such, you should continue to research new military technologies, upgrade units, and to create more units for a well-equipped army.
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There are a few things that should be done for your civilization, however: As with previous ages, keep creating villagers! The ideal civilization contains around villagers. Against hardest AIs and human opponents, do not cease villager creation, as villagers will die from attacks and raids. Allocate villagers according to your resources - if you have, for example, wood and only food, it would be a good idea to use some lumberjacks and create more farms, as well as reseed in the queue.
Wood on land maps generally becomes less important than food and gold in the Imperial Age.
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Stone Shaft Mining is optional, but not a necessity, and resources can be better spent on your military. Treadmill Crane is also a useful technology that is found at the university. With population cap, aim for to villagers. Yes No. Not Helpful 6 Helpful You said don't ignore military. At what stage do you start developing them? Seems the moderate level has dozens of troops when you hit the castle age. To get that many troops, how many military buildings would you recommend, and when do I build them? I recommend if using the HD edition you make 6 militaristic buildings for each of the militaristic units you intend to make the most of.
Start doing this in feudal, and have at least 2 for each by castle. If they have a very slow creation rate, possibly double that amount to Hold shift and double click one militaristic building, and click on the unit you want made from all of them. This makes units get created at a rate of 5 units per click. You can control 60 units at once, and remember to always upgrade everything from the blacksmith that goes towards the units you intend to make. The castle also helps to provide upgrades for your military, and so does the university with ballistics and chemistry.
Not Helpful 4 Helpful 4. Include your email address to get a message when this question is answered.
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Already answered Not a question Bad question Other. Tips Hotkeys should be learned and used. As stated above, don't neglect your military!