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If you win, you get an upgraded version of that vehicle. Some event types in the Big Surf Island location also use a checkpoint system, which makes up for its much smaller map area. In the game's early stages, you can mostly stick to whatever event type you feel most comfortable with, but as you progress and are tasked with winning more and more events to reach the next level, you will need to expand your horizons. As I discuss later, you also need to tailor your vehicle choice to event types, if you want to do well. The original Burnout Paradise was unique in that it didn't block off routes with artificial markers and did not clear traffic.

The same holds true for the remastered version. In any case, both aspects lead to frequent crashes, which activates the crash camera. Basically, when you crash into another car or a stationary object such as a building or a guard rail at high enough speeds, the game triggers a slow-motion camera pan for a few seconds to show either your or your opponents' destruction. This effect prevents you from controlling your vehicle for several seconds.

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That might suit the Road Rage mode well, but in every other event type, and especially when just driving around, it is downright annoying. You cannot disable this effect in the settings. I agree that some sort of damage model is needed and Burnout's is great , but the gameplay delay is wholly unnecessary. I wish Burnout Paradise included a menu system for selecting events though you can use the map to look for them , rather than requiring you to drive to it.

Thankfully, starting an event is easy: Just spin your tires at an intersection by pressing down on the gas and brakes at the same time. If you are in an event and don't want to finish it, just stop your car for a few seconds. The total map size is not as expansive as that of Ubisoft's The Crew 2, for instance, but a map's substance is much more important.

Plus, Burnout's insistence that you learn the map inside-out would not work on a much larger scale. Big Surf Island makes its debut on PC with the remastered version and it does not disappoint either. The coastal-themed island is full of tropical character and is a welcome addition to Paradise City's existing road network.

Burnout Paradise's map is defined by jumps, super jumps, fences, and billboards to discover and smash through; the game even keeps track of your progress toward discovering them all. Additionally, you'll find tons of other compelling locales including tunnels, bridges, train tracks, construction sites, parking garages, a racetrack, a hydroelectric plant, a quarry, and an observatory, just to name a few.

Paradise City and Big Surf Island

The best way to find these points of interest is to spend time exploring the map for yourself. Junkyards are where you can access your vehicle collection. Gas Stations refill your boost meter great for Stunt Runs , Paint Shops get you a fresh coat of paint, and Body Shops repair any damage your vehicle may have taken on helpful for Marked Man Events.

I would have liked the ability to jump to a Junkyard from the map, but if you exit to the main menu and reenter Paradise City, you'll spawn back at the last one you visited.

Furthermore, the ability to set a waypoint for a location would make it easier to get around without constantly consulting the map. Every road on the map has a route time to beat; race from the start of a street to the end to record your time. The Showtime Road Rules challenge you to create as much vehicular destruction as possible.

If you beat both the Time and Showtime Road Rules, you own the road. None of the cars you can drive in Burnout: Paradise are officially licensed recreations of real-life cars, but there are notable similarities. You can find online forums that link the Burnout vehicles to their real-world counterparts, if you are interested. Car customizations are basic. You can only change the decal style of the vehicle, the paint type, and the paint color.

Need for Speed offered significantly more vehicle customization options. You should choose a car with appropriate ratings and a relevant boost type for certain events. Boosts differ in what fills them up and how they can be used. For instance, Speed Boosts can only be used all at once and are replenished by driving dangerously. Car ratings don't correspond to any numerical value and are instead relative to another. How fast does a two-circle rating car go? How about a car with a five-circle rating? Want specifics? Too bad; you won't find a speedometer in the HUD.

Although the lowest-ranked cars are no slouches, it's a good strategy to switch to a newly unlocked vehicle every so often for a performance boost. Burnout Paradise's tight, grip-centric handling is a welcome change from the brake-to-drift mechanics of many modern racing games. Cars and bikes hug the pavement tightly, encouraging you to take corners aggressively without slowing down and to speed straight through any slight curves in the road.

Don't expect simulation-style handling; Burnout Paradise is unapologetically an arcade racing title. The most unrealistic aspect of Burnout Paradise's handling is its aerial physics.

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Vehicles soar, flip, and roll off jumps with a notable disregard for the laws of gravity. As mentioned, you unlock new vehicles by winning events, but vehicles don't magically appear in your junkyard. Instead, you'll see these vehicles gallivanting across the map while you're driving around after you unlock them. You must shut these cars down as you would any other opponent vehicles in the Road Rage events to get them delivered to your Junkyard.

Before you can apply any new paint jobs, you must also run your new car through a Body Shop to repair it. I appreciate that all the vehicles in the game are either unlocked from the start or can be earned through gameplay. I'm pleasantly surprised that EA didn't shoehorn some additional microtransactions into the game. Burnout Paradise Remastered includes all the previous DLC vehicles, including bikes, toy cars miniature versions of the regular cars , legendary cars, boost special vehicles, cop cars, and Big Surf Island vehicles.

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Does Burnout Paradise Remastered look up to spec compared with the latest and greatest in the genre, Forza Horizon 4? Not quite. The game thankfully includes some graphics updates over the original, with new textures, lighting and shadow effects, and better clarity. However, Burnout Paradise does not include dynamic weather though it does feature a day and night cycle and still lacks the variety and vividness of Forza's environment. The game's visual effects do, however, help build out the world. When opponents crash, for example, an intimidating trail of smoke follows.

All the discoverable items are also marked with bright and often-flashing indicators to help guide your discovery. Vehicles have some cool effects too. For instance, your taillights flash to indicate when you should turn during a race; the street signs at the top of your screen flash to indicate this as well.


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On top of that, Burnout Paradise has arguably one of the most satisfying vehicle damage models I've seen. Cars crumple during collisions and various parts splinter off in spectacular fashion. Grid: Autosport's damage system is slightly more sophisticated, as vehicle damage can affect your ability to drive and steer.

View All 5 Photos in Gallery. In Stunt Runs, you must rack up a certain number of points within the time limit, through a combination of jumps, boosts, and drifts. Marked Man and Road Rage are inverses of each other. In Marked Man races, you must race to a certain destination without being destroyed by a fleet of enemy cars all trying to wreck you.


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  • In Road Rage events, you must wreck a certain number of vehicles before the time expires. Burning Routes are checkpoint races in which you compete against an opponent using the same vehicle as yours. If you win, you get an upgraded version of that vehicle. Some event types in the Big Surf Island location also use a checkpoint system, which makes up for its much smaller map area. In the game's early stages, you can mostly stick to whatever event type you feel most comfortable with, but as you progress and are tasked with winning more and more events to reach the next level, you will need to expand your horizons.

    As I discuss later, you also need to tailor your vehicle choice to event types, if you want to do well. The original Burnout Paradise was unique in that it didn't block off routes with artificial markers and did not clear traffic. The same holds true for the remastered version. In any case, both aspects lead to frequent crashes, which activates the crash camera.

    Basically, when you crash into another car or a stationary object such as a building or a guard rail at high enough speeds, the game triggers a slow-motion camera pan for a few seconds to show either your or your opponents' destruction. This effect prevents you from controlling your vehicle for several seconds. That might suit the Road Rage mode well, but in every other event type, and especially when just driving around, it is downright annoying.

    You cannot disable this effect in the settings. I agree that some sort of damage model is needed and Burnout's is great , but the gameplay delay is wholly unnecessary. I wish Burnout Paradise included a menu system for selecting events though you can use the map to look for them , rather than requiring you to drive to it. Thankfully, starting an event is easy: Just spin your tires at an intersection by pressing down on the gas and brakes at the same time. If you are in an event and don't want to finish it, just stop your car for a few seconds.

    The total map size is not as expansive as that of Ubisoft's The Crew 2, for instance, but a map's substance is much more important.