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Seven years after the events of Prince of Persia: The Sands of Time , the Prince finds himself constantly haunted by a terrible beast known as the Dahaka; the Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to; the old man also tells of the Island of Time, where the Empress of Time first created the Sands.

The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka. After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore unconsciously onto the Island of Time.

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He later awakens and chases the woman in black through the Empress of Time's fortress into a portal that transports the two into the past; the Prince saves a woman named Kaileena from being killed by the woman in black, who later happens to be known as Shahdee. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides; the Prince makes his way through the fortress, using the sand portals to travel back and forth between the past and present, and narrowly escapes several encounters with the Dahaka, who he discovers unable to pass through water.

The Prince activates the mechanisms in the two towers of the fortress: the Garden Tower and the Mechanical Tower, that serve as locks to the door, he returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing. A battle ensues and the Prince proves victorious; he kills Kaileena and returns to the present.

Prince of Persia: Warrior Within

He believes that he has changed his fate, but another encounter with the Dahaka forces him to realize that in killing Kaileena, he was, in essence, the one who created the Sands of Time, as the Sands were created from her remains and they flow into the hourglass; the Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, allowing the wearer to alter his own Timeline.

The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith, a monster that constantly ebbs away life, and sends him back to the time when he first arrived on the Island of Time, he formulates a plan to force Kaileena through a sand portal with him, transporting them both into the present, believing that if he kills her then, the Sands of Time will be created seven years after the events of Prince of Persia: The Sands of Time , meaning it will be impossible for the Prince to release them in Azad. While still in the past, the Prince as the Sand Wraith ensures that the Dahaka takes and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline; this act loosens the Mask of the Wraith from the Prince's face and allows him to remove it and return to his normal form.

The Prince goes to the throne room and, despite his pleas to Kaileena, his battle with her begins as before, he forces her into the present with him, and it is at this point that the game has two alternate endings. Which ending is played depends on whether all life upgrades and a special primary weapon called the Water Sword were collected. The Prince fights and kills Kaileena in the present, and the Dahaka arrives to claim her body as well as Farah's amulet from the Prince, so that the Sands of Time and all relics pertaining to it are removed from the Timeline; the Prince sails home to Babylon alone, only to discover that the city is being ravaged by war.

The old wise man's voice is heard, once again stating: "Your journey will not end well. You cannot change your fate.

همایش تخصصى سلامت پایدار: "بانوی من سالم بمان" (كد تخفيف ثبت نام در توضيحات)

No man can. In the present, before the battle between The Prince and Kaileena begins, the Dahaka appears and tries to remove Kaileena from the timeline; the Prince tries to save her and realizes that the Water Sword can damage the seemingly invincible Dahaka. After fighting and defeating the beast, the Prince and Kaileena sail to the Prince's home of Babylon together.

During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: "All that is yours, is rightfully mine Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat; as in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning -styled moves.


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Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending.

System Requirements

In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality.


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Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time , where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.

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As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches. As opposed to the shorter hair and exquisite robes from the first game, the Prince's hair is long and he wears armor and bandages; the game had a change of voice actors; the Prince is voiced by Robin Atkin Downes , in the previous and following game he was voiced by Yuri Lowenthal. The Sands of Time featured a soundtrack by Stuart Chatwood , consisting of a fusion of Arabic- and Indian-influenced melodies with heavy metal.

Chatwood remained the composer for Warrior Within , though the music became more guitar-oriented; it featured Godsmack 's " I Stand Alone " without vocals as the Dahaka's chase theme and " Straight Out of Line " over the game's credits. Critical reviews of Warrior Within ranged from positive to mixed; the GameCube, PC, PlayStation 2 and Xbox versions received "favorable" reviews, while the iOS and PSP versions received "mixed or average reviews" according to the review aggregation website Metacritic.

Jordan Mechner , who was the creator of the original Prince of Persia and worked on The Sands of Time but not Warrior Within , however, commented in Wired that "I'm not a fan of the artistic direction, or the violence that earned it an M rating; the story, character, dialog, voice acting, and visual style were not to my taste. Eurogamer complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time , and the addition of blood and scantily-clad female characters was in poor taste.

IGN gave the Mobile version 9. Non video-game publications also gave the game some favorable reviews. Detroit Free Press gave the Xbox version all four stars and stated: "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. He's even more beautifully drawn than before, and this year's installment adds a much better combat system. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.

Computing platform A computing platform or digital platform is the environment in which a piece of software is executed. It may be the hardware or the operating system a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it.

Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network.

Platforms may include: Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS. An application, such as a spreadsheet or word processor, which hosts software written in an application-specific scripting language, such as an Excel macro. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform. Software frameworks. Cloud computing and Platform as a Service. Extending the idea of a software framework, these allow application developers to build software out of components that are hosted not by the developer, but by the provider, with internet communication linking them together; the social networking sites Twitter and Facebook are considered development platforms.

A virtual machine such as the Java virtual machine or. Applications are compiled into a format similar to machine code, known as bytecode , executed by the VM. A virtualized version of a complete system, including virtualized hardware, OS, storage; these allow, for instance, a typical Windows program to run on. Some architectures have multiple layers, with each layer acting as a platform to the one above it. In general, a component only has to be adapted to the layer beneath it. For instance, a Java program has to be written to use the Java virtual machine and associated libraries as a platform but does not have to be adapted to run for the Windows, Linux or Macintosh OS platforms.

Ubisoft Montreal Ubisoft Divertissements Inc. The studio was founded in April as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal and Canada to help create new multimedia jobs; the studio's initial products were low-profile children's games based on existing intellectual property. Subsequently, the studio continued to develop sequels and related games in both series, developing its own intellectual properties through the Assassin's Creed , Far Cry , Watch Dogs , For Honor ; the studio as of employs more than 3, staff, making it one of the largest game development studios in the world.

The studio helped to establish Montreal as a creative city, helped to bring other video game developers to establish studios there.

Following Ubisoft's initial public offering in , the Montreuil , France-based publisher began looking to expand into more global markets. Establishing a studio in Quebec was of strong interest to the company. Vaugeois still went on to meet with Ubisoft, inviting them to visit Montreal and suggesting Plan Mercure was viable, upon their visit, discovered that they had been mislead, leading to some embarrassment on the city and providence.

PQ representatives of Quebec's and Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a studio instead near Boston or in New Brunswick , recognised they needed to follow on some form of Vaugeois' Plan Mercure to convince Ubisoft to form a studio in Montreal. Ubisoft was agreeable to this, established Ubisoft Montreal on 25 April ; the studio was founded in offices in the Peck Building, a former textile factory, located in the Mile End neighbourhood along Saint-Laurent Boulevard.

Martin Tremblay joined the studio as executive vice-president in , was promoted to chief operating officer a year later; the studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, the other hired in under the government subsidies.

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According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a game, but Mallet did acknowledge that, a lack of experience in game development from this group. The studio developed children's games based on licensed intellectual property such as Donald Duck: Goin' Quackers and games based on the Playmobil series of toys. While these were not critically significant games, they sold well to keep the studio profitable, allowed them to establish an internal program for creating their own IP.

Prior to this, Ubisoft had closed down an internal development studio at the New York offices in , working on a game called The Drift, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, despite efforts to rebrand it as a potential James Bond game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in , Ubisoft acquired Red Storm Entertainment , which had produced games based on Tom Clancy novels. The acquisition include the licence to develop more Tom Clancy-based games, as well as access to the Unreal game engine ; the Ubisoft Montreal team starting experimenting with modern spy gadgetry within the existing Drift elements, found some potential promise to make a game in the Tom Clancy's series from it.

With Metal Gear Solid 2: Sons of Liberty soon to be released, Ubisoft Montreal was tasked with creating the Metal Gear Solid killer, which resulted in the first Splinter Cell game; the Montreal studio continued to develop several of the Splinter Cell sequels through Mallet was adamant about getting the Prince of Persia series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating parkour , as well as bringing the series' original creator Jordan Mechner as a consultant for the game's story.

Prince of Persia: The Sands of Time was released in. Parkour Parkour is a training discipline using movement that developed from military obstacle course training. Practitioners aim to get from one point to another in a complex environment, without assistive equipment and in the fastest and most efficient way possible. Parkour includes running, swinging, jumping, quadrupedal movement and other movements as deemed most suitable for the situation.

Parkour's development from military training gives it some aspects of a non-combative martial art. Parkour is an activity that can be practiced alone or with others and is carried out in urban spaces, though it can be done anywhere. Parkour involves seeing one's environment in a new way, imagining the potential for navigating it by movement around, through and under its features. Parkour was developed in France by Raymond Belle, further by his son David and the latter's group of friends, the self-styled Yamakasi , during the late s; the discipline was popularised in the late s and s through films and advertisements featuring the Yamakasi.

A practitioner of parkour is called a traceur, with the feminine form being traceuse, they are nouns derived from the French verb tracer, which means "to trace", as in "tracing a path", in reference to drawing. A jam refers to a meeting of traceurs, involving training lasting anywhere from hours to several days with people from different cities. These were intended to develop "the three main forces": energetic and physical.

Born in in Vietnam , Raymond Belle was the son of Vietnamese mother. During the First Indochina War , his father died and he was separated from his mother, after which he was sent to a military orphanage in Da Lat at the age of 7, he took it upon himself to train longer than everyone else in order to never be a victim. At night, when everyone else was asleep, he would be outside climbing trees, he would use the military obstacle courses in secret, created courses of his own that tested his endurance and flexibility.

Doing this enabled him not only to survive the hardships he experienced during his childhood, but eventually to thrive. Raymond's son, David Belle, was born in , he experimented with gymnastics and athletics but became disaffected with both school and the sports clubs. As he got older, he started to read the newspaper clippings that told of his father's exploits and was curious about what had enabled his father to accomplish these feats. Through conversations with his father, he realised that what he wanted was a means to develop skills that would be useful to him in life, rather than just training to kick a ball or perform moves in a padded, indoor environment.

Through conversations with his father, David learned about this way of training that his father called "parcours", he heard his father talk of the many repetitions he had done in order to find the best way of doing things.