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With our ears, we determine where they are coming from. The particularity is humans have different sized heads and torsos. Anatomically, ear shapes are very individual as well. If an ear is different, properties of scattered waves from them will be different. Severals spatially distributed open cavities and protuberances influences our spatial sound localization The recurrent problem is with headphones.

The key to create an accurate and realistic sound experience is knowing listeners individual auditory anatomy and it influences the way we hear sound. The actual work on hrtf is simple: The initial idea is to measure attributes of a unique received sound at the two ears. To do that, a sound comparison at two ears is needed.

As we explain at the beginning of this article, to understand this phenomenon, imagine you in a quiet forest, having the silence broken by an unexpected noise, like the sound of a shotgun near of you ft. Acting by reflex, people immediately turn their heads toward the source of the sound. Turning toward the sound seems almost instinctive. In one part, an important attribute to pinpoint the source is with the difference between the sound that your right ear hears and the sound that your left ear hears.

In another part, the interactions between the sound waves and your head and body helps to set the source. Together, these are the aural cues that the brain uses to figure out where a sound came from. In our example, the shot fired somewhere to your right. Because the sound travels as physical waves through the air, it reaches your right ear a fraction of a second before it reaches your left. In addition, the sound is weaker by the time it reached your left ear. This reduction in volume is because of the natural dissipation of the sound wave and because your head absorbs and reflects a bit of the sound.

The difference in volume between your left and right ears is defined as the interaural level difference ILD. The delay is called the interaural time difference ITD. The actual work on HRTFs has a subtle but complex effect on the shape of the wave, in order to locate the direction of a sound and replicate this model as an algorithm integrated in a headset. To sum up, 3 parameters are importants to calculate HRTF:. HRTF functions magically convert stereo sound into 3D sound, but they are computationally expensive.

For a realistic and immersive experience, this requires a customization step, and technology that use customized data that can use your own HRTF over conventional generic binaural audio. One of the problem is to build a database of ear shape. As this subject is young, some datas are missing. To experience fully immersive and accurate audio, personal HRTF calibration must be tested frequently, and adapted wit audio engine used by the software that spreads the movie, when you play a game, or listen to music.

Otherwise audio cannot be perfectly localized by the listener. December 04th, — Plugin, SDK. Distance Attenuation parameters is added in vraudioengine. Several known misc bugs fixed in the vr audio engine:. For this version, some additions have been made:. Feel free to send us any messages to developers 3dsoundlabs. September 30th, — Plugin, SDK. We hope everyone had a great weekend. In an effort to make developing for 3d Sound Labs easier, last month we coordinated all tech updates to launch on one release date for all SDKs.

Thank you for your feedback. The coordinated release date was well received by everyone. Several known misc bugs fixed in the vr audio engine as in audio rooms , as of today, you can only create one audio room intance; in audio sampling rate , the engine only supports the following sample:.

Besides, rendering quality improvements have been brought. Several known misc bug fixed in audio engine. As of today you can only create one audio room instance. For the audio sampling rate, the plugin only suppot the following output sample rates:. Indeed, IBC is arguably the most influential annual event for professionals engaged in the creation, management and delivery of electronic media, worldwide. With those new media come new challenges for the industry, some directly related to audio and some that are more general but that create strong constraints on the way audio needs to be processed:.

Our goal, through our research and developments, is to provide the most advanced 3D audio technologies to increase realism and provide customers with the best possible experience. Press the power button again for wake-up. There are 7 led states. Each one has its own definition that you can find below. The battery is charging. And the battery is fully charged. Or the 3d Sound ONE is in the rescue mode. Micro-USB charge cord. If the tracker is not detected, or it does not appear in the bluetooth devices list, make sure your device supports Bluetooth Low Energy BLE. To check this item, you need to open your Panel Device and go to the Bluetooth section.

In this part, you must see the Bluetooth Adaptater 4. In case you are still having troubles, please reach our support team by creating a ticket on the Help Center or by email at help 3dsoundlabs. If it is still stuck after this operation, go to the next step. If you are still experiencing issues, please reach our support team by creating a ticket on the Help Center or by email at help 3dsoundlabs. Make sure your battery is charged. Plug your tracker using the USB cable. If the color is solid RED , the battery is charging. If the color is blinking blue , the battery is empty.

If you are certain that your battery is charged, your headphones are probably stuck and need to be rescued. Try to switch it in Rescue Mode. In case Rescue Mode is not working, try to switch it in Force Update. Your firmware is corrupted. To do that, you have 2 solutions.

Press the power button for 2 seconds and release it. If the color of the light changes, the system is okay. In case your headphones are still stuck, try to reset your headphones by switch it in Rescue Mode. If you are experiencing a technical issue with the sound, the fist step is to push the jack connector all the way into the plug. Make sure that the tracker of the headphones, or the module, is properly paired and connected to your computer via Bluetooth host. Then reactivate it. First, make sure the jack cable is properly connected to your device and that 3D Sound One is properly paired and connected via the Bluetooth host to your device.

If not , it means it is a windows driver problem. In case you are still not getting any sound, this issue could be an audio compatibility issue. For instance, we know that the Razer Surround software modifies the system and 3D Sound One is not compatible with it. In the Device Manager, look at the list of sound cards and select the physical sound card not the 3D Sound One wired to the headset with a jack cable.

If there are more filters than 3dslfd, some 3rd-party software is also installed and possibly interfering with our driver. In case you are still having trouvles, please reach our support team by creating a ticket on the Help Center or by email at help 3dsoundlabs. Keep pressing the power button during 2 seconds. The light will briefly turn steady blue then turn steady purple. The LED is blinking Blue , your headset is now updated with the latest firmwares. The LED should then blink Blue once your headphones have been rescued. It uses a wired audio link in order to provide the best sound quality.

Video games audio is essential for 3 importants reasons:. With a clear sound map of your surroundings, you are able to remain focused and act faster. Your games are expensive, why would you limit their potential with a boring flat sound? Embrace a unique gaming experience and bring you game to life with an incredibly immersive sound.

The 3D Sound One headphones give you access to unsuspected subtle aspects of your games. The 3D Sound One headset and its embedded motion tracker are taking things one step further with a precise spatialized sound, delivering you a gaming experience of extreme realism. With its Windows audio driver, all your existing games and applications generating multichannel audio come to life.

By pairing advanced 3D audio algorithms with head-tracking and individual anatomy calibration, 3D SOUND ONE creates an immersive and highly realistic soundfield for all of your audio content. This allows for the sense of immersion and presence to be maintained. Experience a new dimension of sound that replicates the way you hear the world everyday. Hear stereo in a new way, feel true surround sound in headphones, and unlock true 3D. You can get a grasp of what it sounds like with the above demos.

But the full experience can only be reproduced with 3D Sound One and its embedded motion sensors. Read more. With gaming headphones, we change the way you listen to your content, taking it to the next level. Lose yourself into a multitude of surround sound adapting to every movement.

Audio is crucial part of the way we experience content. By implementing accurate 3D audio in gaming headphones, any content can take the listener to new places by improving the immersion. In virtual reality, sound is the key. With accurate 3d sound, we can give a sense of space and direct your attention to elements outside of your field of view for a better immsersive experience. This is why gaming headphones have been created.

Your vr game will not be the same as before with Gaming Headphones. Have you ever wanted a Home Cinema setup but never took the step because it is expensive and requires a lot of space? With Gaming headphones, it is possible now. Imagine being able to watch any movie on the best speaker setup money can buy, from the comfort of your couch, bed, or anywhere. Your everyday headphones, reinvented. Dive into an unprecedented experience with our Gaming Headphones. With 3D SOUND ONE , 3d audio headphones bring the spatial simulation of sound and the use of motion sensors head tracking produce to an experience with unprecedented realism.

With surround sound headphones, we change the way you listen to your content, taking it to the next level. By implementing accurate 3D audio in surround sound headphones, any content can take the listener to new places by improving the immersion. This is why surround sound headphones have been created. Your vr game will not be the same as before with Surround Sound Headphones.

With Surround Sound headphones, it is possible now. Dive into an unprecedented experience with our Surround Sound Headphones. With 3d audio headphones, we change the way you listen to your content, taking it to the next level. By implementing accurate 3D audio in 3d audio headphones, any content can take the listener to new places by improving the immersion.

This is why 3D audio headphones have been created. Your vr game will not be the same as before with 3D Audio Headphones. With 3D audio headphones, it is possible now. Put on a headset or headphones and listen to 3d audio. Our products, with their integrated motion sensors, push the realism of this experience to its paroxysm, with all your contents. How many times have you tried to isolate yourself with headphones but quickly felt oppressed by a sound that is stuck in your head? Here is 4 benefits for 3D Music. By externalizing the sound you perceive, the 3D Sound One headphones or 3D Sound One Module and your favorite pair of headphones allow you to be more relaxed by reducing the listening fatigue, without bothering your colleagues.

Push the boundaries that trapped the sound inside of your head and make it take on another dimension. You will never be able to go backwards. The sound of your music is meant to be rich and powerful, let it be that way with a spatialized sound that is perfectly equalized. Customer, or the person acting on behalf of Customer, agrees that they have the authority to bind Customer to the terms and conditions of this Agreement.

For the avoidance of doubt, Customer shall have no obligation to purchase any full license of the 3DSL Software as a consequence of the execution of this Agreement. The parties therefore agree that this Agreement has been contemplated and executed without any commitment from Customer, its affiliates or its employees to retain the 3DSL Software at the expiration of this Agreement. Any unauthorized use of the 3DSL Software shall be deemed a material breach of this Agreement and shall result in an immediate termination of this Agreement. If Customer needs information necessary for the interoperability of the 3DSL Software with any compatible hardware or software, it shall request such information to 3DSL, which could provide the relevant information to Customer, subject to the payment of any corresponding costs by Customer.

In no event shall 3DSL be held liable for any loss, inaccuracy or corruption of files, commercial damage, loss of gain, turnover, benefit, goodwill, opportunity, use, data or income, even if 3DSL has been advised of the possibility of such damages. Customer shall be sole liable for the consequences of any handling or mishandling, use or misuse, neglect, improper testing, unauthorized repair or alteration of the 3DSL Software. Customer shall be sole liable for obtaining any appropriate insurance coverage for the 3DSL Software, its use and any damage that may result from it, for the duration of this Agreement.

Customer acknowledges and agrees that this Agreement does not grant Customer any title or rights of ownership in the 3DSL Software or any right to use, copy, transfer or disclose all or any portion of the 3DSL Software except as expressly provided in this Agreement. Customer acknowledges and agrees that the 3DSL Software is licensed, not sold. Any provision of this Agreement that may reasonably be expected to survive its termination, including but not limited to Customer Obligations, Limitation of Liability, Warranty and Confidentiality, shall survive the termination of this Agreement.

This Agreement constitutes the complete contract between the parties and supersedes any prior or contemporaneous communication, agreement or understanding, whether written or oral, with respect to the subject matter hereof. Any modification to this Agreement shall be made in writing and executed by duly authorized representatives of both parties.


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The validity, interpretation and enforcement of this Agreement shall be governed by and construed in accordance with French law and the parties hereby consent to the exclusive jurisdiction of the Courts of Paris over any action or claim arising from or in connection with the execution, performance or termination of this Agreement. Ulrich Wirth, sound designer added: We are convinced we have one of the most powerful tools for the emerging demand of immersive media right here at our fingertips. The goal is to deliver market ready solutions proven in real production environments.

Artists and content creators will have the ability to test the BINCI tools throughout the development phases. Indeed, the setup at MainBerlin Studio will be made available to validate early-on with professional end-users the new, experimental technologies that are being developed by the BINCI project. Applications are now open and will close on May 22nd, For more information and to apply for a residency: More at http: BINCI tools for binaural 3D audio production will be fully suitable to develop professional applications in the creative industries e. It provides the industrial and business sector with solutions to their innovation needs and boosts their competitiveness in a fast-paced environment.

Eurecat is the project coordinator and leads the software development of binaural plugins and tools. With more than 30 years of consolidated expertise, it contributes to the project with its expertise on acoustic measurements devices, leading the work concerning hardware for acoustic measurements and equalization. The company will be in charge of implementing the experimental production pilots to be carried out in cultural and touristic sites. Voodoopop is a small Berlin-based, creative lead animation and production studio producing image films, music videos and TV clips, and recently orienting towards immersive experiences like VR and degrees video.

After benchmarking the offerings available today on the market, Microsoft selected 3D Sound Labs based on the performance of its 3D audio head tracking module. It is the origin of 3d audio Microsoft collaboration. We are pleased to work with 3D Sound Labs as their head tracking technology is well-fitted for our needs.

This Audio Kit is supporting the four major platforms for native developments: Also, our Unity plugin allows you to place sound sources anywhere in your virtual environment and render them live with extreme accuracy and realism. The latest release of our VR Audio Kit is available for download from our website. Download it. Please drop us a line anytime at developers 3dsoundlabs. We are also available in case you have ideas for improvement or in case you want to report a bug. Enjoy 3d audio on your PC with these drivers.

Download this app on your iPad or your Iphone. Turn the sound of your favorite headphones into dazzling by plugging this bluetooth audio module on your favorite headphones 3D Audio. Buy now. How does our bluetooth audio module work? It is a good question. You can learn with these two videos. To resume, 3D Sound One Module simply fastens to your favorite headphones in 2 seconds. Your favourite headphones coupled with 3D Sound One Module, this bluetooth audio module, and its embedded motion tracker, are taking things one step further with a precise spatialized sound, delivering you a gaming experience of extreme realism.

Any laptop can be transformed into Home Cinema with the bluetooth audio module. The pair of bluetooth headphones that is crafted for 3D Audio combined with audio bluetooth technology to create an virtual surround sound environment. Buy Now. With bluetooth headphones and 3d audio technology, we change the way you listen to your content, taking it to the next level. Learn more.

The 3D Sound One headset , bluetooth headphones, and its embedded motion tracker is taking things one step further with a precise spatialized sound, delivering you a gaming experience of extreme realism. Connected to your Windows laptop or iOS device, the 3D Sound One headphones, the bluetooth headphones, turn into a real Home Cinema you can take anywhere. Here are some testimonials about our product, 3D Sound ONE Module, the bluetooth audio module, from differents sectors where audio is an essential element for the immersion and the experience.

I feel as if I am live in the concert. I watch hundreds of movies in my bed and on the go. Thank you! Here is the main reasons to buy 3D Sound ONE module, the first smart bluetooth audio module available now. An easy, fast and secure payment system making your online purchase simple. If you are not fully satisfied with your purchase, just send it back to have your order fully reimbursed. We offer a reliable direct customer service, ready to answer any questions.

Are you experiencing an issue with your product? You can benefit from a 1-year warranty. Browse through the frequently asked questions section of this website or through our new Help Centre. You can buy the bluetooth audio module now. It is availalble on our website. They talk about us, feel free to spread the word and do the same! We love it when the press speak about us thank to you. Read more here. Together with the 3D Sound One head tracking module, the plug-in will realistically render Ambisonics content over headphones directly from the DAW allowing an immediate feedback during the mixing phase.

It provides a binaural rendering of 1st order Ambisonics content and real-time head tracking, for a natural listening with all the elements of the content being placed in 3D space around the listener. Unlike object-based formats, it is particularly well suited for real-life, recorded VR content.

Higher order Ambisonics formats bring true-to-life audio experience and better spatial resolutions that are not achievable with existing B-format based solutions. Viaccess Orca, stand 1. A musical movement caused by influx of diverse African musicians arriving from former French colonies which grew and expanded beyond its borders, eventually taking root in London and New York in particular.

This abundant, accelerated and melted urbanity created a unique cultural cocktail that is still present today in many artistic disciplines. As a result, new pathways were developed for people to meet and exchanges ideas, crossing the frontiers of culture, music and art. New information technologies such as mobile phones, digital video and the internet are also vectors of this planetary integration. Since their inception they have been used by all people around the globe, and have permitted encounters that were not possible until then.

The current development of virtual reality is going to shake up the music innovation environment even more. Its striking success does not only depend on the new techniques and lightning fast hardware, as well as consumers who purchase the products. This innovation will also need compelling and high quality content to grow. It is from this observation that this project and ambition was founded by Eric Munch and Robert Dray. The idea of a regular meeting around Afro and Jazz music, to which he dedicated all his artistic life, was born around Tony Allen , one of the most important jazz drummers alive and, with Fela Kuti, the creator of a new musical style: Settled for more than 20 years in Paris, now Tony Allen wants to pass on his 50 years experience to the new generation of musicians.

Along with his busy career that continues with numerous concerts, Tony Allen also wants to revive the activity he has practiced for years with Fela Kuti: His crafts as band leader and artistic director. Extreme care will be granted to sound recording and reproduction to the audience. The visual aspect will not either be neglected: Virtual reality technologies and live internet broadcasting are going to strongly increase the impact and the perception of this event.

The concerts will be filmed and broadcasted in virtual reality This process will allow music lovers from all around the world to partake remotely, with VR headsets, in this unique experience as if they were in the middle of the audience. When a sound wave travels from a given location to our eardrums, it interacts with several parts of our body such as the head and the ears.

All these reflections, diffraction and absorptions depending mainly on the shape of our head and the structure of our outer ear change the nature of the incoming sound, like a filter. Our auditory system has learned over time to associate each specific filter to its direction. This is how we recognize where a sound comes from.

If you want to simulate a sound coming from a given direction, you just filter it with the HRTF of this direction, play it with headphones at the entrance of the ear canal and the auditory system will position the sound as coming from this direction since it recognizes the directional signature.

September Monthly Release Note

This is the basic principle behind all the Virtual Reality Audio engines. Since HRTF filters are based on our morphology and that we know that we are all different from each other with respect to our features… HRTF differs from one individual to another! With your own HRTF, everything sounds clear, sharp and incredibly real. You can really experience auditory presence in an audio scene. The best analogy we could think of is actual visual: Precise localization of an enemy or an alarm by sound can be lifesaving and this is why many Military Research Facilities have laboratories where they measure HRTF for the Air Force personnel….

Consumers now want affordable yet immersive headphones they can use with their favorite media, as well as VR ready products. Thanks to 3D Sound Labs technology, we can propose a new generation of headphones to our customers, with best-in-class 3D Audio at a reasonable BoM cost. Innovation Technology reference designs for gaming and virtual reality headphones are expected to launch in September To do so, we invite you to follow one of these quick tutorials to learn how to fix and set up your module with this 3D Sound One module guide:.

You can visit our forum to see all informations about our 3D Sound One Module. The rational is rather simple: This has led to the development of positional tracking systems such as Lighthouse HTC and Constellation Oculus , hand controllers and 3D Audio, particularly, in virtual reality. In a nutshell: In 2D video, a film director uses the visual frame of the camera as a window on the world to show you a particular part or scene: In VR or video, this concept does not work anymore: It is where the emotion comes from: This has become even more relevant in VR as the spatial dimension of sound helps to reinforce some emotions.

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PlexSync will eventually be a premium feature available for a small subscription fee, but we're making it available free of charge to our PlexPass members until it graduates from its Technology Preview period. All your metadata is visible, including posters, background art and theme music, and you can filter your content just as if you were browsing live content.

PlexSync can sync everything, or limit based on duration, or number of items, or include only unwatched episodes - you name it! You can also choose to only display synced content when you're not on a Wi-Fi network, ensuring Plex doesn't use up your mobile data allowance. This feature is experimental, but we'll fix any problems as soon as possible.

GAMING HEADPHONES : 3D SOUND ONE

We have many plans for improvements, but decided to focus on a few major issues for the first release. There are no longer separate tabs for different "modes" - the updated interface is focused mostly on displaying your content. We have lots of improvements planned, but the new UI in the latest Plex provides an excellent foundation for us to build on in future versions. You may also notice the great new theme for the app, integrating seamlessly with iOS while providing a look that is unmistakably Plex.

We've revamped the Settings view, moving the things you'd want to access more frequently to the main toolbar so they're just a single tap away, and simplifying and reorganizing the rest so they're easier to access and understand. The app now launches faster, and stores information from your servers on your iOS device, reducing the amount of data that needs to be transferred over your network while you browse.

These changes make the app extremely responsive - so much so that you may not even notice it's accessing your network at all! We've integrated friend requests with your friends list, and made the friends list easily available from the toolbar so you can access it any time you like. All of your channels and all your recently added content is now visible on your home screen, no matter how many servers you have. We've had this request so many times that we've lost count, but it's finally here. We've made On Deck available from your home screen, showing content from all your library sections on all your servers.

Please check the Plex blog for more information. Long descriptions cropped on iOS 6. TV Out issues on iOS 6. What's New in Version Version 2. We're hard at work on a big update to Plex for iOS, but we wanted to make sure that everyone with a shiny new iPhone 5 or iPod touch could get the best Plex experience possible from day one.

Support for 4" Retina displays. Home screen sections can be re-ordered or hidden. Support for TV theme music. Background art while browsing. Easier to read list view when browsing by folder. High bitrate content will correctly transcode instead of attempting Direct Play. Network addresses are resolved earlier to make playing media on remote clients more reliable.

Easier method for adding friends. Crash when attempting to set a user rating for an item with no community rating.


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Social features! You can now add friends to your myPlex account, recommend media to each other, and post directly to your Facebook timeline. Tap account settings and go to the friends tab to send out friend invites. Ability to clear cached images. The app can be launched via the plexapp: Media can be deleted from the app must be enabled on the server, requires PMS 0. Automatic video quality adjustment has been restored, allowing the app to select the most appropriate video quality for the current available bandwidth, up to a user-defined maximum.

Networked logging option in advanced settings. A new look for settings. Channels section was invisible when no channels are installed on the server. TV season posters were low resolution on iPad. Remote control requests include the correct authentication tokens allowing the feature to work via myPlex connections. Marking progress when not signed in to myPlex was broken. More reliable reloading of home screen data. Images flickered while loading. Certain remote buttons weren't working properly after rotating the device. Wide flag images could get cropped on iPhone.

The movie player sometimes switched to portrait orientation when starting a video. Search wasn't working when not connected to a server. The on-hold menu wasn't working when the default playback action was set to "Always Ask". A couple of crashes on iPhone 3G. What's New in Version 2. Immediate crash on startup when logged in to myPlex without any unwatched queue items. Occasional crash when stopping playback. Strange UI behavior when running low on memory. TV Out is supported for older cables again. Playback events are no longer sent to shared servers. Stopping video playback is much faster, especially over remote connections.

Image caching works again. Removed automatic video quality selection. Allowed selecting an additional video quality for cellular connections in addition to the required 64Kbps stream requires Plex Media Server 0. We've also started adding some management functionality, allowing you finally to mark videos un watched and rate them, and the detail views now feature background art.

So pretty! The video player can now be locked to the landscape orientation. Media can be added to or removed from your myPlex queue. You can change the ratings of items in your library. Higher resolution images in the photo viewer. Retina display compatibility. Detail view design. Playback of stacked videos. Better handling of audio items with multiple streams available.

Scrobbling of items with an unknown duration. Removed connection optimisation which was breaking connectivity when using a VPN. Higher quality settings are now available on 3rd generation iPads. Detection of players launched while the Browse tab is active. The default playback action is correctly remembered. The Remote tab could become enabled incorrectly. The "long press" action now uses native iOS 4 gesture recognizers which, besides generally being more awesome, require half the hold-time.

Less hold-time means happier fingers. Make sure we only treat MP4 files that have streaming hints as Direct Playable. Video quality settings show up correctly and actually work when in "serverless" mode. Video quality settings can now be changed when no server is selected.

Fixes and enhancements for Direct Play, including respecting SD resolution, and we now try to direct play more videos in serverless mode. Also, we don't try to Direct Play media if it has a selected, non-embedded subtitle which requires "burning in". Scrolling while images were loading could cause them to not be displayed. Local WiFi streaming quality was being used for remote connections. Authentication tokens are removed when signing out of myPlex. Serverless operation! Now you can use the application with just a myPlex account. More Direct Streaming, more winning.

Display all the shared servers in settings area. Thanks so much to everyone who has been helping out, and if you'd like to contribute a translation, please stop by Plex Chat. Improvements in Direct Play, more media should play without transcoding. If you've got media which is transcoding and shouldn't be, please send us logs, we want to hear about it. The letter index no longer shows black letters on a black background, which turns out to be quite hard to read. Crash when tapping to play a video. Rotation to landscape in remote view. Gesture area background color was odd. AirPlay Mirroring should work now.

A crash in the details view on the iPhone. Better detection of non GSM iPhone 4 devices, allowing higher video quality settings to show up. The video player would sometimes continue playing in the background audio only. When stopping video playback right away, sometimes it would display an error. Occasional black screen after playback, especially after multi-part media.

In conjunction with the newest media server, fixed some channel content not playing. Occasionally the app would display the second level filters as a list. A few miscellaneous crashes. Uninstall original Plex app first! What's New in Version 3. We are investigating a crash on startup for certain users. Mobile Media Server Play your synced content and view content from your photo albums on any other Plex client!

Push notifications Plex will now alert you when someone adds you as a friend or sends you a recommendation. Universal transcoder experimental We've unified the media server's transcoders, and now iOS can use the latest and greatest. Among other things, this adds support for more subtitle formats. Additional features and fixes: New photo viewer - NEW: Dark theme - NEW: All sliders support variable scrubbing speed just like the movie player - NEW: Better integration of search in sections and channels - NEW: Source icons for online search results - FIX: Better response validation fixes certain sync errors - FIX: