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Xiaomi Redmi Note 8 Pro Review. Mobile 6. Xperia Z4 Compact specs and release surface 8 May, Gadgets spoke to Peter Rosas known to many in the community as Combofiend , US Producer of Street Fighter V at Capcom, to find out how it is a reflection of the changing face of game development.
As for the story mode, Capcom hasn't exactly been forthcoming with what to expect. Considering that it will be available to all, would there be actual gameplay or simply a collection of interactive cut-scenes?
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Rosas was more than happy to clear this up. We think fans will be extremely delighted with it. This is unlike Capcom's earlier games, which saw multiple releases over the years with improvements both big and small. The transformation to an online, service-driven approach to game development, while frowned upon by many a consumer, actually has benefits for fans of fighting games, because it means you won't be out of pocket multiple times to play the game you love.
On the topic of fans, Rosas spoke on the inspirations for Street Fighter V. The aim is to ensure it's as revered as some of the essentials in Capcom's portfolio. When we look at Street Fighter Alpha 3, Street Fighter III: Third Strike and even Street Fighter II, we see fighters that are still revered to this day, not only because of the battle systems, but also because of the music, the characters and everything else," Rosas believes.
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While that's admirable, there's also the ambition to take fighting games to a bigger audience, beyond the hardcore community. There will always be simple mechanics present that everyone will grasp and deeper mechanics there for those that want to take a deeper dive.
It's a fine line to toe, even more so considering the last iteration in the series, Ultra Street Fighter IV wasn't exactly the easiest for newcomers to get into, featuring a steep learning curve. The biggest difference here however, is that we've put shifted the emphasis of the game from being player versus the game versus the player, which is how it was in Ultra Street Fighter IV, to just player versus player.
And Capcom seems to be on the right track if feedback from the game's many beta tests are any indication. The game supports cross-platform multiplayer between the PC and PS4, Rosas claims that its performed smoothly during the last few beta tests. For fighting games, robust online performance is a necessity as a nanosecond of difference between pressing a button and the input registering on screen could be the difference between winning or losing.