Creating an iphone app start to finish using gamesalad
Another screen helps you create an Icon for your app. For now, leave this alone but remember that a real app needs an appropriate Icon. You can learn more about creating Icons for your apps in the official Android Iconography guide available at http: The final screen in the setup of your application is the Activity dialog box. Leave all the default settings for this activity alone and click Finish. OK…so now all that is out of the way and you can actually code your app! Although many of the steps you just went through seemed rather tedious, the dialog boxes are very important when creating Android applications.
In fact, many of the files your app needs to run properly were automatically created during the project creation phase of Eclipse. Now you should find yourself in the Workroom of your Hello World project. Along the left side of the window you will see the Package Explorer. Navigate to the BlankActivity you created which should have been named MainActivity. Double-click on this file to open it and you are ready to start coding! Below you will find the code needed to create your first Hello World application. Some of the code should already be in your MainActivity.
Activity; import android. Bundle; import android. Your app is now ready to be compiled and run on a real device or the AVD you created earlier. On a Windows machine, these drivers are often installed automatically but make sure they are installed correctly so Eclipse can recognize the device. Also make sure the device has USB Debugging enabled. On some of the newer devices equipped with Android 4.
Click on the app to run the Activity and your screen should display the message you typed early on a white background and the name of your app should appear on the top right below the status bar. The process for running your app on an AVD is just as simple. When Eclipse detects a physical device attached, it will automatically install the Android app to the device. If no device is present, it will automatically install to your default AVD. Of course, you need to create at least one AVD which is why this process was covered earlier before Eclipse can use this device for testing and debugging.
This is a very simple app but it shares its structure with more complex apps.
What is Android Anyway?
The Android Manifest, Java source files and other package components are the same in your app and the more complex ones you will go on to create in the future. Feel free to experiment with the code in this tutorial. Its very easy to create a button that displays the message when pressed. Or maybe you want to get your feet wet before you invest in learning all the Java code required to make complex, useful apps. One of the most popular methods is a game engine known as GameSalad.
This program is designed for both novice programmers and experienced developers. The best part is that you do not need any code to create functional 2D games quickly and easily. The drawback to using GameSalad is that the program is only designed to create games. This tool exposes you to some Android programming while using an intuitive drag-and-drop interface that anyone can use. In fact, App Inventor is often used in classrooms to teach children how to program in a fun and interactive way. You can download GameSalad from http: You learn as you go and create more complex applications as your experience allows.
That said, you do lose some of the control you might have when using Eclipse to create applications from scratch. Both methods have benefits and most developers find that a combined approach is usually most effective. For example, many experienced game developers code their games from scratch or using various other game engines but design the initial concept using GameSalad.
Below, you will find brief descriptions of each platform so you can start using them now to create professional looking games and apps. This version provides additional benefits including in-app purchasing models and publication to the Android platform. Only consider upgrading to Pro once you have completed an application you actually want to publish.
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- Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 | David Guerineau | Apress.
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- Learn GameSalad for iOS.
Sound familiar? Since you should already have this done, you can download GameSalad and you are ready to go. You will actually install your game directly to an Android phone for testing and debugging. Once again, you should be familiar with this concept from the Eclipse portion of this tutorial. GameSalad is unique because it provides multiple templates to create games quickly. Although using templates is not required, it makes development easier when you are inexperienced since most of the work has already been done. Templates are included for basic Shooter games, Pong style games, and a cross-platform controller compatible with both iOS and Android.
If you choose not to use the templates, you can create games from scratch.
How to Make Android Apps: A Start to Finish Guide
Most game features can be done within the drag-and-drop interface of GameSalad so having a foundation in Android programming is helpful. GameSalad also provides a Marketplace where game assets can be downloaded sprites, backgrounds, etc. You can even create your own assets using Photoshop.
Learn how to create assets in Foundations of Photoshop. Another unique aspect of GameSalad is that games can also be exported to other platforms. Your game can easily be compiled for iOS or Flash. This means that you could potentially triple the profit potential of your app by releasing it on multiple platforms. Just keep in mind that the submission procedures for each platform are extremely different and not as easy or fast as a Google Play Store submission.
The App Inventor makes it easy for anyone to create useful Android applications. Although not required to start creating apps, you will pick up Java as you use the App Inventor.
4. Publish Game to iOS
Just because it may seem simple to create apps with App Inventor, there is a lot you can do with this program. App Inventor has tons of advanced features that you can use to create complex, completely functional applications as your experience grows. The App Inventor is open source which means new plug-ins and add-ons are constantly being created.
It could very well become one of the primary app development tools of and beyond. At this time, the App Inventor requires an Internet connection to function. All projects are stored in the cloud via your Google account. In fact, Gmail is one of the best email clients available and you can learn to maximize the product by becoming a Gmail Master.
An added benefit of using the cloud storage model is that you can access your applications from anywhere assuming you have Web access. This could be a huge benefit as your app development continues to grow and you are working on multiple projects simultaneously. App Inventor has a built-in emulator. This allows you to test out features in real time on a simulated Android device without actually having to compile the application and install it on a smartphone or tablet. This is even easier than creating an AVD in Eclipse! Android Apps in 1 Hour: No Coding Required teaches you how to use the App Inventor quickly and effectively.
Whether you chose to use Eclipse to create your application from scratch or one of the other solutions mentioned in this tutorial, the next step is to publish your application in the Google Play Store. No matter what platform you created your application on, the first thing you need to do before publishing your work is to create a Google Developer account. Make sure you have a compiled. You cannot upload your project files to the Play Store so make sure your program is compiled and tested before uploading. Once the. This process usually only takes a couple of hours.
When you upload your application, Google will ask you what release number your application is.
You should start with 1. That way, you can update your application and Google will automatically pinpoint users who do not have the latest version. As a general rule, minor updates would be 1. The exact numbering convention you follow is not important but make sure it is coherent to you and your users. Remember that you also have to set a price for your application. Especially when you are first starting out, consider offering your application for free.
You can always add advertisements to your app and generate some income that way or you can offer customers in-app purchasing options. Google has made in-app purchases very simple and GameSalad can integrate it automatically if you have the Pro version. You might decide to offer your app for a small fee. The pricing you choose depends on the app you have designed and how much you think customers are willing to pay for it. It is difficult to get people to pay for a new app from a new developer, so offering it for free at least initially might be a good business move.
The fallacy of the programming world is that you need a fancy degree in computer programming to create games that actually create profit. Although creating your own apps using Eclipse is not very difficult once you get the basics down, the introduction of GameSalad and App Inventor have made it even easier to create functional, professional looking applications that can be distributed throughout the world courtesy of the Google Play Store and the Android platform. This tutorial contains a lot of information. You have learned how to use three different platforms to create Android applications quickly and easily.
The point of showing all three is because many novice developers do not know multiple options exist. There are many ways to create Android applications successfully. One method is not better than another, but each platform has distinct advantages and disadvantages. As your experience grows, you will probably find yourself using a combination of all three techniques to create the next best-selling application. Course Categories. Create a Course Corporate Learning Mobile. Music Sports Games Marketing. How to Make Android Apps: What is Android Anyway? Getting Started Before you can start creating your own Android apps, you need to set up your computer properly.
In the dialog that appears, enter the following URL: Where to start? With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.
This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you'll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.
Table of Contents Part 1: The Basics Chapter 1: Preparing the Design Environment Chapter 2: Key Concepts: Using the Accelerometer: The New Arkanoid Chapter 5: Making a Shoot-Em Up: Carrot Invader Part 2: Spicing Things Up Chapter 6: Gravity and Basic Physics: Cannon Show Part I Chapter 7: Game Menu and Particles: Graphics and Sound Effects: Labyrinth Part 3: Going for the App Store Chapter 9: App Ratings, Game Center, and iAd: Break a Wall Chapter The Clock Chapter Read more Read less.
Discover Prime Book Box for Kids. Learn more. Product details Paperback: Apress; 1st ed. English ISBN Tell the Publisher! I'd like to read this book on Kindle Don't have a Kindle? Share your thoughts with other customers. Write a customer review. Showing of 7 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now.
Please try again later. Paperback Verified Purchase. I first learned about GameSalad in a recent Economist article, and downloaded the tool as I am a long-time programmer and gaming enthusiast, both player and creator. GameSalad seemed to be the perfect bridge tool, but their documentation is lacking at best. I found others as well, but David's book appeared to be the level of help that I wanted, and I was not disappointed. I enjoyed working through the various projects, and found it rarely necessary to consult the source code files, though I downloaded them without issue I'm not sure what the previous reviewer may have experienced, but the files downloaded with no problem, and all seemed to work as required.
Once I finished working through all the well-designed and interesting projects, I put my new skills to use by enhancing a few of them to add my own bells and whistles; I even went out and purchased an iPad, so I could try my own version of Break A Wall on the actual device much more fun than using GS's Preview tool.
I now feel ready to embark on my first game from scratch, and look forward to publishing in the App Store. I was quite impressed with his willingness to share his time with his readers; I truly appreciated the "extra" level of support. Thanks, David, for a great book, and great attitude. You have made my first experiences with GS significantly more rewarding. Kindle Edition Verified Purchase. This book is good Game Maker is far superior to Game Salad.
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- 4. Publish Game to iOS - GameSalad Customer Service.
- How To Make Your Own Apps.
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Game Salad claims it doeesn't use code A little more expensive, but so much better. I just bought this book via Kindle and I am so happy that I did. It is very informative and explains the Gamesalad logic in a easy to understand way. Hows and Whys: I am the kind of person who not only wants to know how to do 'X' but also why do I need to do 'X'.
I like to know the 'mechanics' explained quickly and simply behind the actions so I can better remember what actions to take the next time I need to perform them and this book accomplishes this. I would highly recommend this book to anyone who is interested in learning Gamesalad. I am quite new to Gamesalad 2 weeks and this book will be a great companion.
Frankly, I don't know why GS Gamesalad doesn't provide something like this themselves. Its hard to say how good the book really is, because it suffers from web decay, even though it was only published in Of course that probably means that it was written a year or so before.