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Walk left, and then up, into the second part of the tunnel, and continue to the end where you emerge on the world map. There's nothing to find. Fight some monsters as you go, but the encounter rate is low and I only had two battles so it's easy enough to manage. Watch out for the Dark Face's Blizzard spell and critical physical attack, and keep everyone placed on the back row to minimise the damage.
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I only found the Leprechauns on a subsequent visit if you are determined to account for all enemies, but that's probably because I didn't linger on this first trip. You'll emerge in a grassy area surrounded with mountains, and you can return through the tunnel from the forest here, so long as you're mini size.
The Vikings' Cove is inside the mountain to the north. Change back to normal size by casting the Mini spell on everyone again and hope you have the magic ability left to use a level 2 spell. If not, don't worry, as the Vikings' Cove has an inn. Retain the magic jobs as you'll soon have to revert to mini size again. Find out about the ship and dragon. Revive only Ally : Desch Area Enemies: 5: Killer Bee, Werewolf, Berserker, Basilisk, Bugbear, Mandrake Now, it's very easy to simply race through the cave, chat a little to hear about the ship and the sea dragon, emerge onto the world map again and board the ship, only to find yourself fighting the dragon before you've even had time to pause.
This is the Nepto Dragon and you cannot beat it. Your spells will do 0 damage and it has two attacks on each turn and each attack kills someone with around damage. Kind of not possible Well, then, DON'T! This cove is really a town and you can talk to the Vikings and search for some useful items. Walk through to the first open area where a Viking is asleep on a bed at the left and the chap wandering around greets you in a cheery fashion and warns you about the sea dragon. You'll see a dark wall at the right and a small cave with a red treasure chest below the wall.
There's a hidden opening out of sight in the upper side of that dark section. Turn down, facing the treasure chest and you'll find it. Back in the main cave walk up and chat to the group, one of whom mentions the Nepto Temple. Enter the doorway behind them to find the shopping cave. The mage standing at the back wall sells magic, although you don't need any as you'll find some free stuff in here. However, you should buy a few of the new Maiden's Kiss items. Rest at the inn before leaving. Go left, to the far end of the path and turn down the screen.
You'll discover another hidden passage leading through to a room at the west of the area. Talking to the Viking reveals the name of Pop again. Go down the steps to find another talkative chap and two treasure chests. They don't object to strangers stealing all their goods. There's a wellspring to the right of the cave that will revive the dead.
Return to the main path and go right to find a Moogle. Stop just before that, where some light shines on the path, and turn down the screen again to find a hidden passage through the darkness. Back on the path, walk right, and down the steps to find Pop and a few other Vikings. The deal is: defeat the dragon and you can have the Enterprise sailing ship.
Chat to the other Viking who tells you the truth about dragon: as soon as you enter the ship he will attack. Back on the path, you can fire the cannon, for fun and get a bit more information from two more Vikings. Walk up and the stairs ahead take you back to the world map, between two mountains. The ship looks tempting, just waiting on the shore to the west, but heed the warning and avoid it. Instead, walk north along the shore, and then west, to find a stone temple. Before entering save your game, and retain the magic jobs as you'll have to change back to mini form inside the temple.
There's nothing else to find inside this first room. Use Mini on everyone, as instructed, and enter the dragon's mouth. Use Level 1 magic on the enemies you meet, and you might find that Desch helps you out with his Thundara magic.
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Walk quite a distance to the right, across a bridge, and eventually the path turns up and to a dead end. However, there are two holes in the floor. Drop down the first one actually there are stairs, although you cannot see them from above and head down to the lower left corner of the room. These can be equipped to a Red Mage, which is another good reason for having one with you at this stage. Return to the upper level and enter the second hole. This takes you into a rock walled cavern. Walk right, and you'll probably encounter the large red blood worm in here. One or two Fire spells should kill it.
You'll see something purple at the end of the passage so make sure that everyone has full HP before approaching it. And yes, you have to fight a boss in mini form!
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Thundara seems to be the best, doing nearly HP damage to the rat. Level 1 spells and Aero only inflict around 70 damage to him. The Rat will get two turns on each round and it might hit out twice inflicting poison, or use ice magic on everyone. The main problem is that the rat might cast a spell on one character which will kill them outright at this level.
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Revive with a Phoenix Down if they are your best magic user or if you want them to receive experience points. I managed this in two rounds, with 1 Thundara and 1 Thunder magic, with the rest of the team using level 1 spells. Just as well, as the enemies are still up for a fight.
Keep walking left, using the stairs, to get back to the entrance room. Examine the statue and you'll put the missing eye back in its socket. Leave the temple and restore everyone to full size on the world map. You cannot use the ship as it's no longer on the shore.
But return to the Viking Cove and walk straight down the stairs to talk to Pop again.
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Leave the cave again, from the north exit and the ship is now waiting on the shore. Embark on your seafaring adventures! Change jobs back to what you had before if you wish, but I'd recommend having a Black Mage now you have lots of lovely Level 3 magic, and the fact they can use a bow from the back row makes them really useful. You'll also need a Thief to open some locked doors if you want to acquire some nice treasure early on.
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Check the map to see your location. Use one of the Gnomish Breads now, and you'll be able to spot new locations that you haven't yet visited. It's not clear where you should go next but identifying all the locations on the world map is a good start. You'll notice that the ship is restricted to the inner sea, and that access to the outer circular sea is blocked by a whirlpool to the north.
Have fun exploring and finding new enemies to fight, both at sea and on the land. You can save at any time while sailing or riding a Chocobo.
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You can land anywhere and don't need a jetty or harbour as in some RPGs. The old locations are to the East and you can call back to Canaan to visit Selina, Desch's love, and chat to Cid, but you won't learn anything new. One of the problems is that there isn't a revive wellspring, except in the Vikings Cove, and the new locations don't have an inn. I ended up having to return to Vikings' Cove to revive and save on Phoenix Downs, and to restore health.
However, there is a Wellspring on the second floor of Castle Argus. See the next section for details of the castle and the treasure you can find there. You can see the castle on the Gnomish Bread map, situated on the northwest coast. Sail there and enter what turns out to be a completely deserted castle. Touch the speech bubble for some comments about this: while the soldiers are out looting, we'll loot their castle!
There are some good things to find: tons of cash and a wellspring. You might need the latter in case of disaster as there are some more powerful sets of enemies to find, both on sea and on the world map. Stop in the room on the second floor and get close up and personal to the candlestick in the upper right corner. You'll see that familiar sparkle. Walk through the opening and keep going straight through the next small room to the adjoining one.