Game missing walkthrough apps android
It becomes clear that you're going to need to help find Sara , and that this knock-off intelligence system is quite capable. You interact with it in a realistic mockup of a smartphone interface, inputting commands, flipping through apps, and typing in questions or comments with a prefilled palette of options. If you thought it would be a nice, simple matter of dropping the phone off at Sara 's house, you will soon find out that you are sorely mistaken.
As you try to piece together the fragmented memory of the phone and unlock photos and information, you figure out a dark secret. Apparently Sara and some of her friends have gotten themselves entangled in some very dark activities, where one can allegedly watch people being killed The game is played through an interface much like a phone, and can be controlled using your mouse.
You can use the keyboard to type options when prompted for responses or when a passcode is needed to access further information.
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Although it starts with an interesting premise, the plot and character development is somewhat limited. Most of the choices are quite superficial, and the one meaningful one near the end is presented in a way that doesn't quite make it clear what you're doing. If you're not intrigued by the opening of Sara is Missing , you will probably not be strongly persuaded as you delve deeper in.
It does have a number of good points and a few well-timed jump scares though, so if horror is your thing and you want to try something with an experimental feel, give it a shot. Play Sara is Missing. Neat idea, but yeah This game is almost completely on rails: There's only one "puzzle" to solve, and only one choice that has any significance, leading to one of three very similar endings. Not that I was expecting a "Walking Dead"-sized game tree, especially for a pay-what-you-wish game that goes all the way down to free. But about the best I can say for it apart from noting the solid visual design is that it doesn't drag things out too long.
I agree, but the thing you have to keep in mind was that this was made in 24 hours for a contest. It looks nice, but I think they tried to add to much into the idea, which caused the overall quality to go downhill. Maybe if they tried to make it a bit simpler they could focus more on certain concepts and make a more decent game.
Leave a comment [ top of page ]. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner s. His partner, Miss Chandler will be upset that he went on ahead without her. Select the back door of the car to view the close-up and locate the items from the list. Move your cursor down to the lower bar to find the exit arrow.
Select the front door of the car. Collect the remaining items on the hidden object list. Click on the tool box in the lower bar to reveal your inventory. Rotate the 6 rings so that all 3 lock picks can move to the center. Click on the try button to test your solution. Once inside the building, the janitor will give you a map. Select the only location without a lock.
The home office has two close-up locations. Select the right close-up area and locate the hidden objects. Take note of the blank piece of paper. Exit the scene and select the left close-up. Find the remaining items on the list. The accountant claims he knows nothing about the missing girl.
Select the mannequin room on the map. This location has three close-up areas. Select the right close-up area. Notice there are two objective lists. Find the items on the two lists that are in this scene. Select the center area. Select the left area. Locate the remaining 3 pieces of luggage. The lights go out and it seems that some items are missing.
Determine the 4 missing items by comparing the two scenes. Return to the map and choose the Asian Room. Shen wants you to bring her a dragon that is in this room but not from this room. Click on the dragon sculpture just to the left of Shen. Maybe you can make a rubbing. Click on the map and return to the Home office. Click on the map and go to the Mannequin room. Select the left close-up area.
MISSING: Game for a Cause
Take the COAL then return to the dragon room. Click on the toolbox to open your inventory. Shen only tells you there is trouble. You head to the storage area and notice there had been some traffic. Locate the 10 foot prints. You notice what looks like the face of the missing girl. Try to open the door. You notice it is a straw figure just before you are knocked out cold. Chapter Two You are now playing as Miss Chandler and are searching for your partner.
Find the 3 lacerations. Find the trace of violence and exit the close-up. Find the remaining traces of violence and exit the close-up. Go to the front of the building, there are two close-up areas.
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Select the area at the top of the stairs. Try to find a way into the building. Click on the angle statue, but it is too heavy. Exit the close-up. Select the close-up area near the front door. Take the MOP and exit the close-up. Return to the upper area and use the mop on the statue. Try to open both locks, but one needs lubrication. Exit the close-up and return to the lower close-up. Try to take the oil can, but Miss Chandler will not take it bare-handed. Exit the close-up and return to the upper door. Click on the door to open it and enter the building.
The Missing: A Search and Rescue Mystery Walkthrough, Guide, & Tips | Big Fish
Chandler automatically takes the map. This location has two close-up areas. Select the right close-up view. Locate the available items from the list. Select the left close-up view. Exit to the map and select the Darkroom. This location had one close-up area. Select the close-up and locate the three cameras. Locate the items on two additional lists. Try to look at the blackboard, but the light is wrong.
The message revealed is: The key is in the serpent box. Exit to the map and enter the ladies kitchen. There are three close-up areas in this location. Locate the items of wealth. Select the center close-up area. Talk to the woman, but she has not seen Muller either. Time to check out the storeroom. You automatically go to the storage area. Locate the evidence that Muller was in the room. Try the door, but it is locked. Talk to him. He agrees to lend you the box if you find his awards. Make sure to click on the outlines of the missing awards on the wall. Exit to the map and return to the darkroom.
There are two close-up areas this time. Exit the right close-up and select the left close-up. Click on the box on the bed to trigger a mini-game. Restore the snake design on the box by rotating the rings and circles. There are eight moving pieces. Exit to the map and go Mrs. This scene has three close-up areas. Exit to the map and return to the dark room. Exit to the map and return to the kitchen.
Click on the wall clock to trigger a mini-game. The object is to connect all the gears. Drag the loose gears from the right and place them into the clock to link the three gears already present. Lindberg gives you the storeroom KEY. Take the KEY from your inventory and unlock the door. You find Muller, alive, but with a large knot on his head. Chapter Three Muller and Miss Chandler bring each other up to speed. Muller suggests they split up with him taking the top floor this time.
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Click on the note on the wall to read that Art has left. Click on the music program on the wall. This location has 2 close-up areas. Look at the close-up areas and find evidence that Art is gone. Next, Miss Chandler visits the mannequin room. This location has 1 close-up area. The hidden message is: Stakeout Paris Back Monday. Muller looks in Mrs. Zoom into the gears in the back to activate a puzzle. Solving the gear puzzle activates the elevator.
Go up the ladder; click down and enter the elevator K. Click on the down button in the elevator L. Chapter 7: Click on the back door and go through it B. Zoom into the switch box and click on the handle E. Go through the back door. Use the PIPE on the fixed pipe. Go through the back door G. Play the Hidden Object Scene in the back.
Find the listed items to obtain the LAMP. Go up towards the bathyscaphe. Click on the handle and go into the hatch J. Click down until you reach the outside of the elevator and the creature will appear again L. Click down until you reach the boat; then head right M. Go forward 3 times to reach the underwater plane N. Play the Hidden Object Scene by the plane.
Click down 4 times to reach the boat. Click down; go forward and head left twice. Try to go forward and the creature will appear again; eventually blocking the road N. Click down; go forward twice and left by the fork in the road.
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Click on the handle on the generator to lift the container P. Go forward twice. Chapter 8: Go through the door. The COAT must be in your inventory to continue past this point.
Go forward; head right, forward and into the building. Go into the door to encounter another student inside the lab E. Find the listed items to obtain the JACK. Go out the right door; right, forward, right, and forward twice. Zoom into the ice pieces on the left; take the ICE H. Click down 5 times; go into the lab. Examine the device on the left; place the ICE in the lower right side of the puzzle to activate the puzzle A. In order to make a copy of the key in the lower right A , you must click on the correct squares in the form maker in the upper left B.
You must create the mirror image of the key in the lower right corner by clicking on the correct squares in the upper left. Please look at the screenshot for the solution A. Click on the red button C at the bottom to confirm your selection. Go right twice; head forward, right and forward twice.
Go through the door; use the JACK on the bars 2. Click on the wheel and go through the door 3. Take the NOTE 4 on the left. Take the NOTE 5 on the machine. Zoom into the machine. Use the diagram you just uncovered to solve the puzzle. Click on the green and red buttons to make the lamp turn yellow C. Click on the switches in the upper left as shown in the screenshot D. Slide the levers in the upper right as shown in the screenshot to reflect the numbers 0, 5, and 7 E.
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Rotate the wheel until all yellow bars are lit except for the last two bars G. Click down until a cut scene appears. Click on the portal on the left; it will take you straight to Fog Island 2. Zoom into the door. Move the tiles to their matching color by placing the arrows in the correct spots. Click on an arrow and it will swap positions with the arrow it is pointing to. An arrow will reverse its position once it hits a dead end.
Please look at the screenshot for the solution. Check out our video solution! Chapter 9: The Finale Go through the left door and head right to see a student behind bars. You will automatically receive the KEY after the student has been freed. Knock down the bar by the right door and go through the door 2. Click down and go up the ladder. Click down twice, head forward twice, make a left, go forward, and head left by the lighthouse.
Zoom into the lighthouse door; open the door with the KEY Samantha gave you 4. Enter the lighthouse. Place the plugs in the correct order into the switch as shown in the screenshot. Click on the handle to open the gate and go through it B. Talk to the student C. You have completed The Missing: A Search and Rescue Mystery! Symphony of Death Walkthrough Redemption Cemetery: Lost Island Walkthrough Dreadful Tales: Slipping Hope Walkthrough Haunted Hotel: Beyond the Page Walkthrough Memoirs of Murder: Resorting to Revenge Walkthrough Spirits of Mystery: Regicide Walkthrough The Unseen Fears: Last Dance Walkthrough Yuletide Legends: The Countess Walkthrough Spirit Legends: Ascendance Walkthrough Dark City: Munich Walkthrough Chimeras: Heavenfall Secrets Walkthrough Dark Parables: Dark Knowledge Walkthrough Haunted Manor: Twisted Fate Walkthrough Halloween Stories: Black Book Walkthrough Grim Facade: